Pentathletes do not ride their own horse in competition. Instead, pentathletes draw a number to determine their horse. Athletes have a 20-minute warm-up and five practice jumps before entering the riding course. The course consists of 12 jumps including two double combinations.
Pentathletes must be properly dressed for the course inspection, the draw for horses and the competition:
The hunting uniform (red or black coat, white breeches and hunting cap), or riding jacket, white shirt, collar and tie, breeches, jodhpurs or riding trousers
FEI (http://www.fei.org) Approved protective headgear with chinstrap is mandatory. A safety vest is recommended
A list of horses with designated number will be given in advance, horses are paraded and then horses are drawn by number
Pentathletes may warm up 20 minutes with 5 practice obstacles. A warm up technical delegate can remove any rider they feel is not safe.
Pentathlete must enter the arena when called and a start bell will signal to start
Pentathletes will be judged and penalized on disobedience (refusal, run-out, resistance etc), knocked down obstacles, deviations from the course, fall of horse or rider, exceeding the time allowed
Skills
Finesse
Quick reactions
Scoring
Athletes are awarded 300 pentathlon points at the start of the competition and lose points for missing jumps and time faults.
Speed 350m /minute. The length of course: 350 – 450m
300 points = a clear round within the time allowed.
The points table for the ride event of the modern pentathlon can be found in the rules and regulations section.
Complete rules for Pentathlon are available on the Union International de Pentathlon Moderne Website.